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Apologies for the quality, it was taken by another friend eight years ago. In Dying Light if you land on rubbish bins, you take no damage, so my friend aimed for the rubbish, and well I’ll let you see what happens in the video below. I remember one moment fondly when I’d just started the game, and was being helped by friends, one of which had climbed to a vantage point atop a tower and was looking to jump down to us on the floor below. Laughing though, that was definitely on the cards, even if it was often at my own expense. It means we have a world ripe for making memories in, and thankfully not all of them involved me screaming. Finding these secrets often came through word of mouth with friends, who’d discovered them for themselves or been shown by others.
#Dying light only launches once full#
It was a game full of secrets as well, with hidden weapons to find for completing certain objectives or fulfilling certain criteria, and even bonus areas as well, the bizarre Mario-inspired pipe-world was a particular highlight, complete with odd-looking goomba enemies, and a racoon suit-type item waiting for anyone who could traverse this pseudo 2D realm. This thrill and hilarity made me love the game, and meant that days in Harran were ones of laughter as me and my mates came up with new creative ways to re-kill the undead. I could even set traps for them by luring into a group and then grenade the lot of them in one go. One minute, I could be hacking away at a zombie’s thorax with an electrified katana sword, and the next I could be setting one on fire, and drop-kicking it into some nearby spikes. With my adrenaline pumping, I needed an outlet for it, a way to take the fight back to my undead enemies, and luckily for me the combat in Dying Light was incredibly enjoyable, limited only by my imagination. I was in, I was hooked, Dying Light had just upped the nighttime ante, and I loved it. I finally caught my breath, and realised that what I just experienced was so intense, but at the same time, so exhilarating. And when I finally stumbled into the safety of the UV lighting of that central building, only then could I relax. All the while I knew the Volatiles were fast on my tail, and wouldn’t relent until I’d reached my goal. Panicked, I parkoured for my life, scrambling over fences and buildings wherever I could to avoid zombies and edge ever closer to the safety of the Tower. The markers on my map of my friends were already leaving me in the dust, protecting themselves first and foremost. With shouts of “Run!” shouting into my headphones, in between the hysterical laughter at my reaction, I pulled myself together and began to flee. But I wasn’t, I’d teamed up with so-called friends who’d agreed to help me with the main story missions, who had all conveniently omitted to tell me just what was coming. That would be embarrassing enough of course had I been on my own, taking on Dying Light’s story solo. However before the guilt could set in I was ambushed by a monstrosity with glowing red eyes, my first glimpse of a Volatile. It felt wrong, the people in the Tower needed the Antizin, but I followed orders hating myself. We found the supply drop, but then I received a message from my employers to burn it, to force a dialogue with a local warlord who has some damning info on them. Supplies were short, and getting our hands on some was critical. I’m on a mission to locate some Antizin – the drug the Tower needs to slow the process of people turning to zombies.
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I remember it well, the sun was setting in Harran, and night was drawing in. And unfortunately for me, not a manly scream from a low register, but an automatic, terror-infused high-pitched squeal.